Thesis: Video Nasties
Thesis: 3D & Piracy
Contexts
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Keywords
from question and associated terminology
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Describe
the context - who, what, why it happened?
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Explain the
effect on/how it shaped/impacts film PDE
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Give
examples of Film texts
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Technological
1. 3D
2. Online Piracy
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- Digital cinema network
- Greatly extended audience choice
- Since 2000 onwards
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- Advanced broadband since 2000 – Therefore Online
Piracy was invented. – For a “Unbelievable”/ Real experience, 3D was
reinvented
- Don’t want to take risks (risk adverse) =
Formulaic films (present)
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- Amazing Spider Man 2 in 3D
- Captain America 2 in 3D
- Rio 2 in 3D
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- Netflix
- Youtube
- Hulu
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Social
1. Audience attendance
2. Audience attitude
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- Recent years
-Audience choice
- In UK
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- Due to the technological problems listed above –
Cinema attendance started dropping, as people found movies just a click away.
– At home means it’s free, and more convenient – So people don’t want to go
to the cinema and pay so much money
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Pre – production - Due to audiences decisions on
watching pirated movies online. Studios put pressure on directors to make 3D
films, for an unbelievable experience – Tis will bring the audience back into
the cinema
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- People
prefer staying at home because it’s free and convenience
- 19% of theatrical sales have decreased whist
ticket prices have been rising!
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Economic
1. Recession
2. Piracy – Multiplatform devices (phones, iphone,
ipad etc)
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- Introduction
- Agree with statement?
- Audience choice
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Recession – Renting more movie cause it’s cheaper
compared to the cinema ticket prices. – Pirated videos have become available
on mobile phones – This give audience more comfort and another reason to stay
away from the cinema.
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* Similar to the other points made above.
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- 36% of people staying home due to recession
- 93% increase in mobile data use of which 69%
represented videos
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Links
between the context
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Arguments/Debates
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Conclusion
from evidence - Thesis
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